Wed 2 Sep, 2009
Tags: Interview, Raid Leading
Welcome to part three. In part four I’ll be weighing in on my opinion. When I hunted people down for this particular sequence, I wanted to get a few different types of opinions. I come from an alliance guild who’s kind of small and really we’re quite casual. Lodur comes from another kind of casual style guild. Kasdingo runs a more raid focused 10 man guild, and our last interview is from a larger progression oriented guild.
I’m sure just from the name in the title of this post, most of you probably know him. Matticus is probably destined for his own in game item at some point. He’s well known for his contributions to the healer community at World of Matticus and the Plus Heal forums. He’s a regular contributor over at Wow.com as well. NostockUI is also a brain child of his. From a personal perspective I think you’d be hard pressed to find someone in the community at large whose putting forth such effort to further the hobby.
But of course that’s not why I picked him. Matticus is the GM of Conquest. Its a fairly hard hitting raid guild located over on Ner’Zhul. From an outsider’s perspective they get a lot of work done in what would be probably a typically short raid window each week. They approach it professionally and going into this interview, I was fairly sure they hadn’t even used the feature. But its a great perspective to see how someone from a more advanced guild views the feature. Lets take a look shall we?
An Interview with Matticus
1. what’s your name and guild? (character name… blogger name etc..)
2. What’s your current role in your guild?
I’m the boss. What does that mean exactly? I set the direction the guild is going and make the necessary strategic directions to lead us there. These are things not limited to player recruiting, raid scheduling, policy, and so forth. This isn’t necessarily a democracy. I’ll listen to the players, but ultimately I set the tone and the pace.
3. Have you used the raid lockout extension feature?
No, we’ve been lucky so far. We haven’t needed to use the raid lockout extension features quite yet. Once Coliseum is in full swing, we’ll most likely use the lockouts for Ulduar.
4. What do you think is its strongest feature?
The overall concept of it is great. Just the simple ability to extend the lockout is going to be a boon for guilds and raid groups of varying times. Here’s an example:
LOLSUPARSOLDIERSGUILD raids for about 18 hours a week. My guild logs around 9 hours presently. Yogg takes most guilds (before the changes) around 9 hours to take down. Since we raid 9 hours a week, we have to continually reclear all the trash and the bosses that precede Yogg just to nail attempts on him. Sometimes we can only squeeze in 2 hours a week.
Just having the lockout extension means we can carry over our attempts from the week before. A guild that can only log 3 hours a week of raiding won’t be handcuffed by the reset anymore and can continue moving forward. They won’t have to stress out about only doing the same early bosses every week and not being able to progress.
5. Do you think you’ll use it when Icecrown Citadel is released in 3.3?
It’s a strong possibility. It’s too early to say until more details are released. By that time, Ulduar will no long be on the schedule. It’ll probably be a combination of Icecrown, Onyxia, and Trial of the Grand Crusader.
6. Are there any special uses of the raid lockout feature you are thinking of using it for?
Using it on hard mode Yogg until we get him down. I’m still 3 fragments away from my mace!