Mon 6 Apr, 2009
Tags: Building Raid Programs, Loot Rules
Well if you’re going to build a raid program at some point you have to deal with the biggest drama llama of them all. Loot. Why? Well in theory you’re going to go beat down the bad man and take all his stuff right??? Besides if you’re going to raid, you’re going to get loot. Which means you need a consistent method of dealing with Loot.
Perils and Pitfalls in Loot
Having a great deal of experience in this front, I know that typically Loot leads to at least a few people exiting a guild in any environment. For the people I’m used to dealing with, we have a few items we need to watch for.
- Loot rules should not overly favor people who show up every time… and every day.
- Loot rules SHOULD include some incentive for people who are showing up consistently.
- Loot should be able to be dealt out quickly.
Now this all sounds pretty basic. And it is, but so often it isn’t.
Recreating the Wheel?
No… honestly I think recreating the wheel in this case is a bad idea. In this case, its probably a good idea to just clean the tires, shine em up and make sure their healthy. So where were we? Ah yes. In my previously life we utilized SK or Suicide Kings. For a mod we tried out SKG (Suicide Kings Geo.) So how’d it go?
Well… lets talk about what worked:
- Loot was pretty balanced in terms of rewarding consistent effort. People couldn’t dominate the loot just be being there every week, but yet they were assured to flow quickly through the system.
- Once adjusted to it, loot was moderately fast to distribute.
- SK is a very simple system to explain to someone and once they get it, its not something you have to repeat over… and over…
Ok lets talk about the ugly:
- SKG does NOT work well in a multi guild alliance. You can’t effectively sync lists across guilds.
- SKG and its matching mod SK don’t have a great deal of support. They are very spotty on the updates to the product.
- Lists can occassionally get corrupt. When this happens you either have to have a solid backup strategy or recreate them from scratch. Either way you’re going to lose data.
So what’s the solution…. Well for now, we’re going to stay with SK as a system. Its fairly quick. Loot can be dealt with in under 5 minutes if people aren’t messing around. For now we’ll be demoing SK instead of SKG to see if its more robust. From my understanding SK is more likely to cause sync issues. SKG is better about syncing and not overwriting someone else’s list, but its much worse for cross guild things.
As I said we’re going to have the concept of mains. However we will support depth. So on average we’ll be looking at following loot rules.
- SK slots may be spent on main spec loot. So if you are a DPS warrior, you can spend SK slots on DPS plate or mail or leather as appropriate for your spec.
- If you were invited on your main, you may always bid on primary spec items.
- If you were asked to swap to an alt of yours you may bid on primary spec items for the primary spec of that raiding character.
- Any person filling out a guild run but not in the guild will be added to the SK list as a random insert. This is a one time event only for instances where we have to fill in the raid team with outside people. We will use SK for ALL guild assembled runs.
- The initial SK lists will be random insert for a period of 2 weeks. Raid approved characters will be randomly inserted into the list for that period of time. After the initial two weeks, all participating members will be inserted on the bottom of the SK list.
Loot Distribution in an Instance
Now ordinarily I’m a huge proponent of continuing to clear trash while loot is dealt with. However in this case after seeing how much of a challenge it has become, we’re going to do it slightly differently in the new guild. Immediately after the boss dies we’ll be following the procedure as follows:
- All dead are rezzed. Note: If the master looter is dead he/she needs to be rezzed first.
- All people will get their badges and move on to the next area to set up for trash pulls.
- Loot master starts loot distribution.
- Party rebuffs all food or pots or missing buffs while the loot master works.
Loot will follow the following procedure:
- Items are opened for bidding. Main spec people may bid for loot.
- Loot will be open for 30 seconds to 1 minute. Once closed, a secondary off spec roll will be opened up for all BOP items.
- BOE Epics not picked up on the primary spec will be sent to the guild bank for distribution from there.
- Off spec rolls will NOT cost an SK slot. Use your common sense. If you won one already for off spec, allow others to get pieces first before you get a second one.
- Any items not picked up in primary or off spec will be sent for DE. All DE mats will be sent to the guild bank.
Lists, Lists and More Lists?
One big question in a typical SK scenario is how many lists will you have. Some people like one. Other people like two. Other people like one for every concievable type of loot. I’m a huge fan of the KISS principle. (Keep it Simple Stupid). But I’m also a huge fan of avoiding loot rot.
Having witnessed it in the past, if you keep a single SK list, you’ll see a TON of loot rot. People will avoid spending their SK slots because they want to have their Tier token. So to avoid that, we’ll have two lists. The first is for all general loot in a raid instance. The second one will track all Tier token distribution. As I said. Simple… yet avoids loot rot. Now you can save up for both without having to worry about saving it for that one special item.
How do you speed up loot distribution?
The big concern I’ve seen with loot distribution in the past is that it takes too long. My goal is to get it done in 30 seconds to a minute per piece of loot. How might you ask? I’m going to ask all of my raiders to maintain a loot map. What’s a loot map? Well, you’ll have to come back tomorrow to find out.