<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Healers Revisited</title>
	<atom:link href="http://casualraidleader.com/?feed=rss2&#038;p=908" rel="self" type="application/rss+xml" />
	<link>http://casualraidleader.com/?p=908</link>
	<description>Musings of a Disheveled, Raid Leading Mind</description>
	<lastBuildDate>Tue, 27 Apr 2010 23:53:35 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Garse</title>
		<link>http://casualraidleader.com/?p=908&#038;cpage=1#comment-3827</link>
		<dc:creator>Garse</dc:creator>
		<pubDate>Thu, 05 Nov 2009 17:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://casualraidleader.com/?p=908#comment-3827</guid>
		<description>Yeah, I&#039;ve tried to think of ways healing could be more fun and thought maybe letting them dps part of the time might be the answer, but I&#039;m not sure how that should work.  Would damage being smoother and less spiky allowing for lulls during the fight that didn&#039;t need much healing help out? where healers could stop healing for a few seconds and change gears to start casting spells at the boss, not sure if that would be more fun or not.

I was wondering about something like a buff that a healer could put on their group, which would slightly amplify the damage output of a player whenever their health was at max and have this increase in damage count as the healers damage to the boss.  That would give a raid healer a little more to do in keeping the raid topped off, plus the work a healer did towards this would translate to the dps meters.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve tried to think of ways healing could be more fun and thought maybe letting them dps part of the time might be the answer, but I&#8217;m not sure how that should work.  Would damage being smoother and less spiky allowing for lulls during the fight that didn&#8217;t need much healing help out? where healers could stop healing for a few seconds and change gears to start casting spells at the boss, not sure if that would be more fun or not.</p>
<p>I was wondering about something like a buff that a healer could put on their group, which would slightly amplify the damage output of a player whenever their health was at max and have this increase in damage count as the healers damage to the boss.  That would give a raid healer a little more to do in keeping the raid topped off, plus the work a healer did towards this would translate to the dps meters.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crummy</title>
		<link>http://casualraidleader.com/?p=908&#038;cpage=1#comment-3823</link>
		<dc:creator>Crummy</dc:creator>
		<pubDate>Tue, 03 Nov 2009 16:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://casualraidleader.com/?p=908#comment-3823</guid>
		<description>Heh, toward the end of the retirement of the tree I was just rolling rejuv.  For a challenge I would try and let people get low and time lifebloom procs to bring them back up.

I think the #1 reason I retired the healer is I didn&#039;t care if certain people died.  Why save a 1.5k dps, why even care if they live, at that point you have to way their health bar against the healers mana pool.  Nobody should have that much power in the game.

I love the lock, there are so many things I can do to save myself in a run WHILE dps&#039;ing.  I think the salvation to healing is giving dps classes more ways to save their own bacon, then giving healing classes a way to dps maybe?  just throwing stones into the wind here.</description>
		<content:encoded><![CDATA[<p>Heh, toward the end of the retirement of the tree I was just rolling rejuv.  For a challenge I would try and let people get low and time lifebloom procs to bring them back up.</p>
<p>I think the #1 reason I retired the healer is I didn&#8217;t care if certain people died.  Why save a 1.5k dps, why even care if they live, at that point you have to way their health bar against the healers mana pool.  Nobody should have that much power in the game.</p>
<p>I love the lock, there are so many things I can do to save myself in a run WHILE dps&#8217;ing.  I think the salvation to healing is giving dps classes more ways to save their own bacon, then giving healing classes a way to dps maybe?  just throwing stones into the wind here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garse</title>
		<link>http://casualraidleader.com/?p=908&#038;cpage=1#comment-3810</link>
		<dc:creator>Garse</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://casualraidleader.com/?p=908#comment-3810</guid>
		<description>Yeah it sounds like what you&#039;re calling a finesse strategy is more like trying to smokescreen the raid&#039;s weaknesses.  Setting things up to compensate for the healers inexperience, which makes sense if that&#039;s your weak point, but it sounds like your healers started improving and the strategies didn&#039;t change... so then they started getting bored.

That&#039;s one thing that&#039;s probably the hardest to manage leading raids, knowing what individuals are thinking about their role in raids.  Eventually most people are going to want more to do or more responsibilities in raids to feel like they contributed something once they get comfortable.  Once people reach that comfort level I guess sometimes it best to throw a little more at them.  Not necessarily do a boss in a different way just to make it more difficult but to do it more efficiently, faster.</description>
		<content:encoded><![CDATA[<p>Yeah it sounds like what you&#8217;re calling a finesse strategy is more like trying to smokescreen the raid&#8217;s weaknesses.  Setting things up to compensate for the healers inexperience, which makes sense if that&#8217;s your weak point, but it sounds like your healers started improving and the strategies didn&#8217;t change&#8230; so then they started getting bored.</p>
<p>That&#8217;s one thing that&#8217;s probably the hardest to manage leading raids, knowing what individuals are thinking about their role in raids.  Eventually most people are going to want more to do or more responsibilities in raids to feel like they contributed something once they get comfortable.  Once people reach that comfort level I guess sometimes it best to throw a little more at them.  Not necessarily do a boss in a different way just to make it more difficult but to do it more efficiently, faster.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scrusi</title>
		<link>http://casualraidleader.com/?p=908&#038;cpage=1#comment-3801</link>
		<dc:creator>scrusi</dc:creator>
		<pubDate>Thu, 29 Oct 2009 01:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://casualraidleader.com/?p=908#comment-3801</guid>
		<description>Spot-on Starman. Thanks for the link &amp; good luck with your new guild. Sounds like a sensible bunch of people :)</description>
		<content:encoded><![CDATA[<p>Spot-on Starman. Thanks for the link &amp; good luck with your new guild. Sounds like a sensible bunch of people <img src='http://casualraidleader.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guin</title>
		<link>http://casualraidleader.com/?p=908&#038;cpage=1#comment-3800</link>
		<dc:creator>Guin</dc:creator>
		<pubDate>Thu, 29 Oct 2009 01:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://casualraidleader.com/?p=908#comment-3800</guid>
		<description>Easiest way to turn a boring healing fight into a more exciting (albeit challenging) fight is to reduce the number of healers for that fight.

As an example, two healers on Anub is quite a bit more challenging and definitely made me feel like I accomplished something.</description>
		<content:encoded><![CDATA[<p>Easiest way to turn a boring healing fight into a more exciting (albeit challenging) fight is to reduce the number of healers for that fight.</p>
<p>As an example, two healers on Anub is quite a bit more challenging and definitely made me feel like I accomplished something.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
